Michael Rigley is an artist and design director building immersive worlds across digital, physical, and experiential media.

MD / RF

DATALAND

Dataland is a permanent museum located in downtown Los Angeles dedicated to exploring the intersection of data, nature, and artificial intelligence through immersive digital experiences. Its inaugural exhibition, Machine Dreams: Rainforest, examines these relationships across a series of interconnected gallery environments, bringing together artists, designers, architects, engineers, and technologists in the creation of a new kind of cultural space.

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INAUGURAL EXHIBITIONSUMMER 2026
DATALAND
Dataland environment
01/AD

Interstel­lar Arc

Interstellar Arc is a large-scale immersive VR experience situated between narrative cinema, interactive exhibition, and theme park ride. Set aboard a multi-generational starship traveling toward an exoplanet, the experience unfolds as a continuous environment shaped by systems, interfaces, and the accumulated history of the world since the journey began.

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ART DIRECTIONFALL 2025
Interstellar Arc
Interstellar Arc concept film

A Replica of Infinity

DIGITAL PAINTING | TIME-BASED WORKS | FORMAL STUDY
Michael rigley, 2021–Present

A Replica of Infinity is an ongoing body of work examining how meaning, identity, and memory emerge from incomplete information over time. The project treats digital imagery as a system shaped by repetition and loss, with resolution functioning as a compositional tool. Legibility wavers, with images approaching and receding from recognition, yet retaining the instability of memory.

SELECTED WORKS + FRAGMENTS
03 / EX/AD

Battle­field
2042

The introductory cinematic for Battlefield 2042 establishes the geopolitical and environmental conditions of the world within the game, providing narrative context and positioning the viewer. This case study is broken into four parts: Cinematic, Content, UI + Maps, and Network.

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ART DIRECTIONFALL 2021
Battlefield 2042
Battlefield 2042 cinematic

01 . Cinematic

04 / EX/AD

Dolby
Dimension

For Dolby Dimension, a headphone system designed to control and spatialize audio, the brief was to bring into focus existing brand language using abstract form to suggest sound. Arriving at a system for visualizing audio using points and lines, this case study explores the development of these elements and the film itself.

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CREATIVE DIRECTIONFALL 2018
Film + Installation

Film + Installation

Look Development

Look Development

FITC | Tokyo 2015 Titles

ART DIRECTION | DESIGN | ANIMATION
winter 2015

FITC Tokyo 2015 marked the festival’s sixth year, bringing together a global roster of digital artists, designers, and technologists. The title sequence was developed to reflect the city itself, translating its visual and cultural contrasts into a graphic system.

CONFERENCE TITLES